From 4d31bf91dbc1933b9c6c3a0efdd2d89b3e7ccfb5 Mon Sep 17 00:00:00 2001 From: Benjamin Otte Date: Wed, 2 Dec 2015 15:22:23 +0100 Subject: [PATCH] dnd: No need to reset the icon When we start a drag cancel animation, we can just keep the existing window. The reset was only necessary to convert from cursor icon to window and we removed the cursor handling. --- gtk/gtkdnd.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/gtk/gtkdnd.c b/gtk/gtkdnd.c index 052c9f168d..0f803f65ce 100644 --- a/gtk/gtkdnd.c +++ b/gtk/gtkdnd.c @@ -3116,9 +3116,6 @@ gtk_drag_drop_finished (GtkDragSourceInfo *info, info->cur_screen = gtk_widget_get_screen (info->widget); - if (!info->icon_window) - set_icon_helper (info->context, gtk_icon_helper_get_definition (info->icon_helper), 0, 0); - gdk_threads_add_timeout_full (G_PRIORITY_DEFAULT, 17, gtk_drag_anim_timeout, anim, (GDestroyNotify) gtk_drag_anim_destroy); } } -- 2.30.2